So hovering over the Black Hole sign will show Black Hole Tooltip. Perhaps consider making it a toggleable, draggable window so user can reposition it at will?Īlternatively, instead of using a Legend: When you mouse-over a sign on the Map, it will just show the tooltip of what that sign is. Right now toggling the Legend, makes it be somewhere bottom-middle-ish position on screen. Map Legend could be docked to bottom left side of the screen and be toggleable, so i can decide whether it should always be on screen and get rid of it at will. The few things i wished about UI being different: It looks impressive and immersive, i had very few issues with the UI and generally had a positive experience. Hope you will enjoy playing Trigon and wish you a good weekend.Thank you for uploading the Demo, i gave it a fair try and since Devs deliberately pointed out they wished for FTL2 and this is what they are going for, my feedback is heavily influenced by drawing parallels from this Demo to FTL1.įirst of all, well done on the visual side. If you would like to talk about it - you are all very welcome on our Discord. Maybe we should think about SAVE on some different way at all, like the Showel Knight for example. If you have many bad decisions before and get to the real trouble - this exploit could not help. The game is hard and sometimes it could save you a lot of time. This is why the only good time for autosave is new day moment. And in most cases it is useless and can cause a softblocker. For example global position of every shot, rocket, drone ext. In short - it needs to know and save a lot of data that now is not a part of save file. First of all - making insta autosave is not a two lines of code. We are now making the first patch and while it is assembling build for Steam I can be here with you. First of all, thank you for playing Trigon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |